Locked for another import
Tutorials
From Hw2wiki
Category:HW2/Category:Karos Graveyard/Category:Tutorial
Original article [1]
Read Only archive (including history and comments) [2]
Extracted Content
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see this thread
/
General
- Tutorial Wishlist
- Tutorials by evillejedi
- Tutorials by FleetCommand
- Maya Tutorials
- The Newbie Guide to HW2 EditingThis is a thread on the Relic Forums that contains all the information you need to get started modding the game.
- Guidelines for Mod Development
- Guidelines for Map Development
- How to Develop Modding Skills
- So You Want to Make a Mod?
- PDS on the Mac - Installation tipsSome tips on getting mods (specifically, the PDS mod) to work on the Macintosh.
- Mod Data PrecedenceDiscussion regarding the order in which mod data is overridden when using the "-overrideBigFile" command-line switch.
AI Related
- http://forums.relicnews.com/showthread.php?t=22029
- How to Get the AI to Use/Build/Research a Newly Created Ship
- How do i get ai to build new ships???
- How to get AI to behave in singleplayer the way it does in multiplayer
- Making the Keeper Build Ships Tutorial
Campaign and Gametype Scripting Related
- How to Create a Singleplayer Campaign by Wyvern. Discussion
- How to Add Reference and Reactive Fleets in Singleplayer
- Scripting Movement Using Waypoints
- How to make other races' ships capturable in singleplayer
Mapping Related
- How to Make Maps for Homeworld 2 by Malignus. Discussion
- How to Create Multiplayer Level Thumbnails by ÜberJumper. This tutorial describes an alternate method than the one in Malignus's mapping tutorial.
- How to Add Reference and Reactive Fleets in Singleplayer
- Making Maps Programmatically -- Part 2
- Making maps programaticallySome tips on using Lua scripting to your advantage when making maps.
- Do-it-your-self RandomMap code here! -Copy & Paste-Directions on how to use random functions in your maps.
- Homeworld 2 Background Tutorial
Ship/SubSystem/Weapon Related
- How to Create a New Missile Type by Ranger. Discussion
- How to Create a New Research Item by Ranger. Discussion
- How to Create a New Weapon Subsystem (kinetic, ion, etc) by Multiplicity. Discussion
- How to Create a New Ship by Hiigaran|SF (BlueTech on Relic Forums). Discussion
- How to Change Unit Caps by rc mad. Discussion
- How to Give a Ship Fuel-Burn by IWAssassin, Tamerlane, and Thought. Discussion
- How to Make a Ship Spawn Debris by Bakuras. Discussion
- How to Add a Subsystem to a Ship
- How to Make a Ramming Frigate/Attractor Beam
- Complete .wepn file info
- How to Make a Ship Appear Via Hyperspace When Built
- How to Change the Ship Color
- How to Change Squadron Sizes
- How to Change the Starting Fleet in Multiplayer
- Defining ship stats via subsystems
- How to Calculate Weapon Damage
- How to Get the AI to Use/Build/Research a Newly Created Ship
- Making the Keeper a playable raceby Moe.
- New Fighter Production Subsystem?The response made to this post by Deionarra explains what Display and Build Families are used for.
- How to make weapons pick different target?
- How to enable collision damage
- How to build the same subsystem more than once
- Adding the Kpr_Sajuuk to the player's fleet
- How to make your weapons fire at the enemy missiles?
- How to edit ships - the quick and dirty guideby Moe.
User Interface, Dialogue, and Audio/Video Related
- How to Add Language Localizations to HW2 by IcePirate. Discussion
- How to Create Custom Badges by Starfisher, Malignus, Wolf359, and Mikail. These tips can be applied to the creation of other game images, as well. Discussion
- How to Import Sound Into Homeworld 2 by Slamoid, Age2uN, and Mikail. Discussion
- How to Convert Homeworld 2 Music to MP3 by gorillaman Discussion
- How to Create a New UI Screen and Main Menu Item by Mikail. Discussion
- How to Unlock Hidden Characters by Mikail.
- How to Create Multiplayer Level Thumbnails by ÜberJumper. This tutorial describes an alternate method than the one in Malignus's mapping tutorial.
- How to Unlock Hidden Characters by Mikail.
- How to Display Text on Screen Using ATI Templates by SunTzu
- How to Display Custom Ship Icons in Game by SunTzu
- How to Add New Icons for Build and Research
- How to Play the Game In English If You Own a Version of HW2 That Is In Another Language
- How to Add New Icons for Ships
- Cut-Scene Tutorialby Rob C.
- Tips for Background Creationby Rob C.
- Making In-Game Movies Playable in Media Player
- A Simple Way to Display Text on the Screen
- Adding Custom Intro Movies
- How to Bind an Event to a Key
- NIS Tutorialby ZuiljiN.
- New race voice setupby evillejedi.
- Homeworld 2 Background Tutorial
- Skinning the UIby iostream.
- How to extract HW2 music and convert to WAV
- How to add custom voice acting to singleplayer missions
- Ingame radio interferance during voice acting. How is this effect produced?
Modeling & Texturing Related
- How to Create New Ship Modelsby pipakin.
- Modeling 101!by FluxX.
- Kitbashing with MS3Dby Slamoid.
- Alex's "Nose Theory" Ship Tutorialby Alex Drake.
- Maya Modeling Tutorials
- maya import tutorial thread amoung other thingsby evillejedi.
- MAYA3.0 - HW2- Step By step tutorialby starfleet.
- MAD Animation Tutorialby Fokker
- Madstate Tutorialby DeathWish.
- Texturing and Photoshop Tutorialby Drthvdr12.
- UVW applying tutorialby Vengence
- Team Colours/Stripe texturing Tutorialby SnakeChiken.
- Workaround for VLO in Game
- Hardpoint Guideby Tel'Quessir.
- Adding a Specular Layer to Your Textureby SnakeChiken.
- [Simple Texturing Tutorial]
- How to convert HW and HW:Cata models to HW2 format
General Scripting Related
- How to Retrieve Values from within Different Files by Mikail. Discussion
- Lua 5 TutorialOnline tutorial for Lua version 5. [Note: HW2 uses Lua version 4; but, this tutorial may still be useful.]
- Reading and Writing to Filesby Appollyon470.
- How to Introduce a Delay Between Running Scripts/Events
- How to Compile LUAs
Tool Related
- How to Use HardEd by fluffypuppy. Discussion
- How to Create a ".big" File Using "archive.exe" by jpaugh78, FrankDark, and Mikail. "archive.exe" is a command-line utility that is part of the RDN Tools package. Discussion
- How to Create a ".big" File Using ModPackager by ÜberJumper and Mikail. ModPackager is a simplified, GUI utility that comes with the RDN Tools December 2003 Update. Discussion
- How to Use LuaC
- How to Use the AIFR Encoder from a post made by TheMamboMan. [[3]]
- Text-based Dockpath/Hardpoint/Effects Marker Editor Documentation
- How to Add the HW2 Root Parameter to Windows 9Xby ZeroSF.
- Adding HW2_ROOT permanently, in 2K/XPby Multiplicity. (The HW2 Root Parameter allows the RDN Tools and other modding utilities to know which directory Homeworld 2 is installed in.)
- Maya Plugs and getting shaders to work right.
