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Category:HW2/Category:Karos Graveyard
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Read Only archive (including history and comments) [2]
Extracted Content
Fri, 20 Apr 2007:
, comment by MiKail:
Does Wakka support URLs that are local to the current document?
Sun, 12 Mar 2006:
[FunctionAddShipMultiplier_show_comments=1.html#comment_368 FunctionAddShipMultiplier], comment by SunTzu:
forget about that, I got confused :(
Sat, 25 Feb 2006:
[CommandLineParameters_show_comments=1.html#comment_361 CommandLineParameters], comment by belf-cache-3.server.ntli.net (unregistered user):
Added definations for ATI_combine and nv command lines
Sat, 04 Feb 2006:
[TutorialMusic2MP3_show_comments=1.html#comment_358 TutorialMusic2MP3], comment by host86-139-10-121.range86-139.btcentralplus.com (unregistered user):
I gots it to work, thanks to putitng this tutorial up. Also the comments helped. if you need help with it still after read[TutorialMusic2MP3_show_comments=1.html#comment_358 [.... ]]
Fri, 03 Feb 2006:
[MappingTutorial_show_comments=1.html#comment_357 MappingTutorial], comment by MiKail:
Placed clouds and pebbles into their own, new section.
Wed, 01 Feb 2006:
[FunctionsetWorldBoundsInner_show_comments=1.html#comment_355 FunctionsetWorldBoundsInner], comment by MiKail:
Y is the 'up' vector, and the order of the coordinates is XYZ.
Mon, 30 Jan 2006:
[FunctionSobGroup_FillShipsByType_show_comments=1.html#comment_354 FunctionSobGroup_FillShipsByType], comment by SunTzu:
Previous error re inactive/active ships now corrected. Player_Ships won't fool me again >:)
Sun, 29 Jan 2006:
[VariableShip_show_comments=1.html#comment_353 VariableShip], comment by MiKail:
""This page should be renamed VariableObjectShip.""
Fri, 27 Jan 2006:
[UserFunctionasteroidAdd_show_comments=1.html#comment_351 UserFunctionasteroidAdd], comment by MiKail:
Updated the function.
Thu, 26 Jan 2006:
[FunctionATI_AddColour_show_comments=1.html#comment_350 FunctionATI_AddColour], comment by MiKail:
I can't get this function to work. No errors either.
Fri, 20 Jan 2006:
[KarosGraveyard_show_comments=1.html#comment_349 KarosGraveyard], comment by SunTzu:
Thanks!
[FunctionStartWeaponConfig_show_comments=1.html#comment_348 FunctionStartWeaponConfig], comment by MiKail:
Question: where is the variable ##NewWeaponType## defined? Is it really a string? Does the engine automatically insert the[FunctionStartWeaponConfig_show_comments=1.html#comment_348 [.... ]]
Tue, 10 Jan 2006:
[FunctionUI_AddToEventScreen_show_comments=1.html#comment_341 FunctionUI_AddToEventScreen], comment by SunTzu:
Added the reference to the eventtext file.
[FunctionSobGroup_IsGateDeployed_show_comments=1.html#comment_340 FunctionSobGroup_IsGateDeployed], comment by SunTzu:
I realise 'gate' and 'deployed' were misleading. It should be clear now. I hope :D
Mon, 09 Jan 2006:
[FunctionSobGroup_FillSobGroupInVolume_show_comments=1.html#comment_338 FunctionSobGroup_FillSobGroupInVolume], comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar and formatting fixes.
[FunctionsetMissionComplete_show_comments=1.html#comment_337 FunctionsetMissionComplete], comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar fix.
Mon, 19 Dec 2005:
[FunctionRandomIntMax_show_comments=1.html#comment_332 FunctionRandomIntMax], comment by MiKail:
You can also try my random number functions in the User Function section.
Tue, 22 Nov 2005:
[FunctionPing_AddDescription_show_comments=1.html#comment_328 FunctionPing_AddDescription], comment by SunTzu:
iLineNum does mean "the line number of the description to add" :D line 0 is the upper line, line 1 the second one, and so[FunctionPing_AddDescription_show_comments=1.html#comment_328 [.... ]]
Mon, 21 Nov 2005:
[TutorialCampaign_show_comments=1.html#comment_324 TutorialCampaign], comment by IcePirate:
added info on creating "ReferenceFleet.lua" to enable ReactiveFleet spawning
Tue, 01 Nov 2005:
[FunctionUniverse_Fade_show_comments=1.html#comment_322 FunctionUniverse_Fade], comment by ASt-Lambert-153-1-17-112.w81-249.abo.wanadoo.fr (unregistered user):
My bad, I forgot to sign :( -Sun Tzu
, comment by MiKail:
Does Wakka support URLs that are local to the current document?
Sun, 12 Mar 2006:
[FunctionAddShipMultiplier_show_comments=1.html#comment_368 FunctionAddShipMultiplier], comment by SunTzu:
forget about that, I got confused :(
Sat, 25 Feb 2006:
[CommandLineParameters_show_comments=1.html#comment_361 CommandLineParameters], comment by belf-cache-3.server.ntli.net (unregistered user):
Added definations for ATI_combine and nv command lines
Sat, 04 Feb 2006:
[TutorialMusic2MP3_show_comments=1.html#comment_358 TutorialMusic2MP3], comment by host86-139-10-121.range86-139.btcentralplus.com (unregistered user):
I gots it to work, thanks to putitng this tutorial up. Also the comments helped. if you need help with it still after read[TutorialMusic2MP3_show_comments=1.html#comment_358 [.... ]]
Fri, 03 Feb 2006:
[MappingTutorial_show_comments=1.html#comment_357 MappingTutorial], comment by MiKail:
Placed clouds and pebbles into their own, new section.
Wed, 01 Feb 2006:
[FunctionsetWorldBoundsInner_show_comments=1.html#comment_355 FunctionsetWorldBoundsInner], comment by MiKail:
Y is the 'up' vector, and the order of the coordinates is XYZ.
Mon, 30 Jan 2006:
[FunctionSobGroup_FillShipsByType_show_comments=1.html#comment_354 FunctionSobGroup_FillShipsByType], comment by SunTzu:
Previous error re inactive/active ships now corrected. Player_Ships won't fool me again >:)
Sun, 29 Jan 2006:
[VariableShip_show_comments=1.html#comment_353 VariableShip], comment by MiKail:
""This page should be renamed VariableObjectShip.""
Fri, 27 Jan 2006:
[UserFunctionasteroidAdd_show_comments=1.html#comment_351 UserFunctionasteroidAdd], comment by MiKail:
Updated the function.
Thu, 26 Jan 2006:
[FunctionATI_AddColour_show_comments=1.html#comment_350 FunctionATI_AddColour], comment by MiKail:
I can't get this function to work. No errors either.
Fri, 20 Jan 2006:
[KarosGraveyard_show_comments=1.html#comment_349 KarosGraveyard], comment by SunTzu:
Thanks!
[FunctionStartWeaponConfig_show_comments=1.html#comment_348 FunctionStartWeaponConfig], comment by MiKail:
Question: where is the variable ##NewWeaponType## defined? Is it really a string? Does the engine automatically insert the[FunctionStartWeaponConfig_show_comments=1.html#comment_348 [.... ]]
Tue, 10 Jan 2006:
[FunctionUI_AddToEventScreen_show_comments=1.html#comment_341 FunctionUI_AddToEventScreen], comment by SunTzu:
Added the reference to the eventtext file.
[FunctionSobGroup_IsGateDeployed_show_comments=1.html#comment_340 FunctionSobGroup_IsGateDeployed], comment by SunTzu:
I realise 'gate' and 'deployed' were misleading. It should be clear now. I hope :D
Mon, 09 Jan 2006:
[FunctionSobGroup_FillSobGroupInVolume_show_comments=1.html#comment_338 FunctionSobGroup_FillSobGroupInVolume], comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar and formatting fixes.
[FunctionsetMissionComplete_show_comments=1.html#comment_337 FunctionsetMissionComplete], comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar fix.
Mon, 19 Dec 2005:
[FunctionRandomIntMax_show_comments=1.html#comment_332 FunctionRandomIntMax], comment by MiKail:
You can also try my random number functions in the User Function section.
Tue, 22 Nov 2005:
[FunctionPing_AddDescription_show_comments=1.html#comment_328 FunctionPing_AddDescription], comment by SunTzu:
iLineNum does mean "the line number of the description to add" :D line 0 is the upper line, line 1 the second one, and so[FunctionPing_AddDescription_show_comments=1.html#comment_328 [.... ]]
Mon, 21 Nov 2005:
[TutorialCampaign_show_comments=1.html#comment_324 TutorialCampaign], comment by IcePirate:
added info on creating "ReferenceFleet.lua" to enable ReactiveFleet spawning
Tue, 01 Nov 2005:
[FunctionUniverse_Fade_show_comments=1.html#comment_322 FunctionUniverse_Fade], comment by ASt-Lambert-153-1-17-112.w81-249.abo.wanadoo.fr (unregistered user):
My bad, I forgot to sign :( -Sun Tzu
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