Camera Variables This stuff is taken directly from "Camera.lua".
From Camera.cpp:
- nearClip set this as big as possible without causing clipping problems when zoomed in on small ships
- farClip set this as small as possible, but large enough to see megalith and planets across the universe
- verticalFOV
- cameraDefaultMaxDistance How far the camera can zoom out
- cameraDistanceMax max distance possible in the in game options screen
- cameraDistanceMin min distance possible in the in game options screen
- cameraMaxDeclination The steepest angle the camera can get to looking DOWN
- cameraMinDeclination The steepest angle the camera can get to looking UP
From CameraControl.cpp
- cameraTrackingAngleSpeedAuto Controls how fast the camera interpolates when automatically controlled
- cameraTrackingAngleSpeedUser Controls how fast the camera interpolates when controlled by the user
- cameraTrackingPositionSpeed how many camera tracking steps to do in total (Magic Cubic Evaluation)
- cameraTrackingPositionThreshold how close to target we are to track (Magic Cubic Evaluation)
- cameraTrackingPositionBase the logarithmic base in which camera tracking is done (Magic Cubic Evaluation)
- cameraTrackingTimeSteps how many camera tracking steps are done per second
- CAM_CUBIC_EVAL_TWEAK tweakable - linear/exponential tracking
- CAM_CUBIC_EVAL_ANGLE_TWEAK tweakable - angle tracking
- cameraFloatEnableTime the number of seconds it takes float to transition on or off
- cameraFloatShape affects the pattern of the motion
- cameraFloatFrequency the frequency multiplier for camera float
- cameraFloatAmplitude the amplitude multiplier for camera float
- cameraFloatDistanceFactor the camera float distance factor
From InGameCamera.cpp
- cameraZoomFactor This value affects the MOUSEWHEEL zoom rate
- cameraZoomDecel This value affects the MOUSEWHEEL zoom rate deceleration
- cameraDragZoomScalar This value affects the Left-Right Drag zoom rate
- cameraDragRotateScalar This value affects the Right Drag camera rotate rate
- cameraMouseWheelTrackingTimeSteps This value affects the MOUSEWHEEL zoom rate
- cameraMouseWheelEvalThreshold The threshold at which the mousewheel zoom stops evaluating
- cameraMouseWheelZoomTrack How quickly the mousewheel zoom tracks
From CameraCommand.cpp
- RENDER_VIEWABLE_DISTANCE_SM_SQR render list distance (the one and only, for now)
- RENDER_VIEWABLE_DISTANCE_SQR render list distance (the one and only, for now)
- RENDER_VIEWABLE_DISTANCE_MIN_SQR render list min distance used in the in game options screen
- RENDER_VIEWABLE_DISTANCE_MAX_SQR render list max distance used in the in game options screen
- MAX_CAMERA_STACKS the maximum number of C/V camera focal points
- cameraTwkPanSpeedFactor the factor (multiplied by camera distance) that defines the pan speed
- cameraTwkMinPanSpeed the minimum camera pan speed
- cameraTwkMaxPanSpeed the maximum camera pan speed
- cameraTwkPanUnderFactor the factor that determines when to flip the camera under panning direction. Only applies to PAN_VerticalGoesForwardLocked
- panVerticalZone the distance from the edge of the screen before panning starts vertically ( in percentage of the screen )
- panHorizontalZone the distance from the edge of the screen before panning starts horizontally (in percentage of the screen)
- panModel camera panning model to use. Choices: PAN_VerticalGoesForward, PAN_VerticalGoesForwardLocked, PAN_VerticalGoesUp
- panModifierKey ALT is 18. If you want another key, you'll have to ask a programmer. Temporary until proper key bindings is in.
- panModifierAction when the panModifierKey is pressed, this will happen. Choices: PMA_Unused, PMA_Required, PMA_UpWorld, PMA_UpCamera
- cameraTwkPanAccelTime how long it takes the camera pan to accelerate to max speed
- cameraTwkPanAccelCurve exponent of the acceleration curve
- cameraTwkPanUnfocussedDist if focussed on nothing, pretend zoomed out at least this far for panning purposes
- cameraTwkPanDecelTime
- retainDistanceFocusCloser retain distance if focussing on an on-screen object that's closer to camera
- retainDistanceFocusFarther retain distance if focussing on an on-screen object that's farther from camera
- farClipCullFactor factor of the camera's max zoom that will be used for the focus culling radius
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