Most recent edit on 2007-04-22 14:38:35 by YaFn [Revert to version before bot]
Additions:
- updateTimer by Eiden & Mecha. Displays an in-game timer.
Gametype (Singleplayer & Multiplayer) Functions
Level Functions
- asteroidAdd by Mikail. Uses the HW1 method of populating volumes with resources, instead of placing each asteroid individually.
- Map Functions
by Mikail. A collection of custom map functions. Includes a library of vector functions.
- addSOBGroup by Mikail. A shortcut for creating a new sobgroup. Works like the addPath function.
Madstate Functions
UI Functions
Mathematical Functions
String Manipulation
Table Manipulation
System Facilities
Deletions:
- updateTimer by Eiden
Edited on 2007-04-20 00:57:46 by FeoVde
Additions:
- updateTimer by Eiden
Deletions:
- updateTimer by Eiden & Mecha. Displays an in-game timer.
Gametype (Singleplayer & Multiplayer) Functions
Level Functions
- asteroidAdd by Mikail. Uses the HW1 method of populating volumes with resources, instead of placing each asteroid individually.
- Map Functions
by Mikail. A collection of custom map functions. Includes a library of vector functions.
- addSOBGroup by Mikail. A shortcut for creating a new sobgroup. Works like the addPath function.
Madstate Functions
UI Functions
Mathematical Functions
String Manipulation
Table Manipulation
System Facilities
Edited on 2007-03-18 17:08:50 by MiKail
Additions:
Autoexec Functions These functions go into "Homeworld2\Bin\Autoexec.lua".
Deletions:
Autoexec Functions
Edited on 2007-03-18 17:07:43 by MiKail
Additions:
- addSOBGroup by Mikail. A shortcut for creating a new sobgroup. Works like the addPath function.
Deletions:
- addSOBGroup by Mikail. A shortcut for creating a new sobgroup. Works like the addPath function.
Edited on 2007-03-18 17:06:44 by MiKail
Additions:
- updateTimer by Eiden & Mecha. Displays an in-game timer.
Deletions:
- updateTimer by Eiden / Mecha. Displays an in-game timer.
Edited on 2007-03-18 17:06:16 by MiKail
Additions:
- updateTimer by Eiden / Mecha. Displays an in-game timer.
Deletions:
- In-game timer script
by Eiden / Mecha. Displays an in-game timer.
Edited on 2007-02-11 16:27:45 by MiKail
Additions:
- addSOBGroup by Mikail. A shortcut for creating a new sobgroup. Works like the addPath function.
Deletions:
- addSOBGroup by Mikail.
Edited on 2007-02-11 16:26:39 by MiKail
No differences.
Edited on 2007-02-11 16:25:00 by MiKail
Additions:
- SobGroup_ExitHyperSpaceDirection by Mostly_harmless. Allows you to cause a sobgroup to exit hyperspace facing a particular direction.
Deletions:
- SobGroup_ExitHyperSpaceDirection by Mostly_harmless.
Edited on 2007-01-31 13:14:48 by Mostly_harmless
Additions:
- SobGroup_ExitHyperSpaceDirection by Mostly_harmless.
Edited on 2006-11-02 00:12:54 by MiKail
Additions:
- Shape Functions
by Mikail. Some 2D and 3D curve and surface functions.
Edited on 2006-05-18 23:44:35 by MiKail
Additions:
- addSOBGroup by Mikail.
Edited on 2006-04-16 17:27:06 by MiKail
Deletions:
Rules
Edited on 2006-04-16 17:25:22 by MiKail
Additions:
Gametype (Singleplayer & Multiplayer) Functions
Deletions:
Gametype (Singleplayer & Multiplayer) Mission Functions
Edited on 2006-04-16 17:25:08 by MiKail
Additions:
Gametype (Singleplayer & Multiplayer) Mission Functions
Deletions:
Gametype/Campaign Mission Functions
Edited on 2006-04-16 17:21:35 by MiKail
Additions:
- addObjective Adds the named objective from the "objectives" table. [Modified version of the function found in the tutorial missions.]
completeObjective Sets the named objective in the "objectives" table to "complete". [Modified version of the function found in the tutorial missions.]
Deletions:
- addObjective Adds the named objective from the "objectives" table. Modified version of the function found in the tutorial missions.
completeObjective Sets the named objective in the "objectives" table to "complete". Modified version of the function found in the tutorial missions.
Edited on 2006-01-29 08:43:57 by MiKail
Additions:
- Table Manipulation Functions
by Mikail.
Deletions:
- getlength by Mikail. Returns the length of a table.
tableinsert by Mikail. Inserts an item into a table.
tcomp by Mikail. Compares two tables and returns true if they're equal and false if they're not.
Edited on 2006-01-29 08:27:38 by MiKail
Additions:
- Random Number Functions
by Mikail.
Deletions:
- randomsign Randomly returns either 1 or -1.
randombit Randomly returns either 1 or 0.
random2 by Mikail. Works just like random(), except that it can accept zero-length intervals as arguments.
random3 by Mikail. Works just like random(), but can accept zero as an argument and always returns a float value, not an integer.
Edited on 2006-01-29 08:16:37 by MiKail
Additions:
- tcomp by Mikail. Compares two tables and returns true if they're equal and false if they're not.
Oldest known version of this page was edited on 2006-01-27 18:49:59 by MiKail []
Page view:
User-Created Functions
If you've created any functions that you feel are useful, and would like to share them, please list them here.
AI Functions
Autoexec Functions
Gametype/Campaign Mission Functions
Level Functions
- asteroidAdd by Mikail. Uses the HW1 method of populating volumes with resources, instead of placing each asteroid individually.
- Map Functions
by Mikail. A collection of custom map functions. Includes a library of vector functions.
Madstate Functions
Rules
UI Functions
Mathematical Functions
- round rounds a number to the nearest integer.
- randomsign Randomly returns either 1 or -1.
- randombit Randomly returns either 1 or 0.
- random2 by Mikail. Works just like random(), except that it can accept zero-length intervals as arguments.
- random3 by Mikail. Works just like random(), but can accept zero as an argument and always returns a float value, not an integer.
- Trigonometric Functions
by Mikail. Some extra trig functions not found by default in Lua.
- Vector Functions
by Mikail. Some vector manipulation functions.
String Manipulation
Table Manipulation
- getlength by Mikail. Returns the length of a table.
- tableinsert by Mikail. Inserts an item into a table.
System Facilities