Homeworld 2 : TutorialModPackager
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
How to Create a ".big" File Using ModPackager by ÜberJumper and Mikail.

This tutorial explains how to use Relic's Mod Packager.

Required Software

Prep Work

Using ModPackager

Initial Setup:

Adding Files and Folders:

Adding Localizations: (You'll have to do this one time for each language.)

At this point, we're pretty well done. We just need to package the file! I'm sure you can see how easy it is to package up a mod that only changes a few ships. Before you go on to the next step, save your work!

Creating the Archive:

Loading the Mod
If your mod is a game type mod, change the archive's extension from ".big" to ".grm1" (to signify that it is a Game Type Mod. This works only with version 1.1 of HW2) and copy it to your "Homeworld2\bin\gamerules" directory.
Note: you can create installers that do this, but that's a whole other Tutorial.
Note: all players must have identical mods (Game Types or Total Conversions) to play with each other online.

If it is not a game type mod, copy the ".big" file into your "Homeworld2\data" directory and add the "-mod <ModName>.big" switch (without quotes) to your Homeworld 2 shortcut, where <ModName> is the name of your ".big" file.


Conclusion
Hopefully you'll find this tutorial useful. If you have any questions or concerns (or have found anything that we've missed), please post them in the discussion thread!


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