Most recent edit on 2006-05-02 16:23:38 by MiKail
Deletions:
Dunno about these.
GetVersionInfo
movieOutputDirectory
movieOverExpose
movieFileType
movieRecorderStop
movieRecorderStart
Edited on 2006-01-19 03:13:33 by MiKail
Additions:
These are some juicy functions. However, they're not referenced anywere within "Homeworld2.big". Rather, they are referenced within "Homeworld2.exe" itself. Therefore, I don't think that they are accessible to modders.
Deletions:
These are some juicy functions. However, they're not present anywere within "Homeworld2.big". Rather, they are within "Homeworld2.exe" itself. Therefore, I don't think that they are accessible to modders.
Edited on 2006-01-19 03:06:14 by MiKail
Deletions:
These look similar to ".level" functions and ".campaign" functions. They were found in ".mc" files.
loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikail
setPatchListUI assume that this is for UI stuff like clicking sounds
resetPatchList clears patch for container?
bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
setPatchVol possibly volume control independat of sound .luas?
setSfxPath
addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
setSampleText
playPatch possibly plays a sound?
showPatchVol
musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
Edited on 2006-01-19 03:05:24 by MiKail
Additions:
loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikail
setPatchListUI assume that this is for UI stuff like clicking sounds
resetPatchList clears patch for container?
bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
setPatchVol possibly volume control independat of sound .luas?
setSfxPath
addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
setSampleText
playPatch possibly plays a sound?
showPatchVol
musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
Deletions:
loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikail
setPatchListUI assume that this is for UI stuff like clicking sounds
resetPatchList clears patch for container?
bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
setPatchVol possibly volume control independat of sound .luas?
setSfxPath
addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
setSampleText
playPatch possibly plays a sound?
showPatchVol
musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
Edited on 2005-09-10 21:29:21 by MiKail
Additions:
setPatchListUI assume that this is for UI stuff like clicking sounds
resetPatchList clears patch for container?
bindEffect allows you to set an effect to a object in a map (though it won't start automatically, attempted to use this to simulate planetary atmospheres, talk to supernova I believe)
setPatchParams possibly a way to modify patch parameters after it is set (not sure what the params are though since everything seems to be set in sound .luas)
setPatchVol possibly volume control independat of sound .luas?
addSoundEmitter (map files or scar luas) allows you to place an ambient sound in an area not bound to an object (though it needs a volume I believe)
playPatch possibly plays a sound?
musicPlay found in "nis.mc", along with some ".level" functions. plays a music file this works similar to the documented SCAR sound playing functions
Deletions:
setPatchListUI
resetPatchList
bindEffect
setPatchParams
setPatchVol
addSoundEmitter
playPatch
musicPlay found in "nis.mc", as well as some ".level" files.
Edited on 2005-09-10 21:24:55 by MiKail
Additions:
loadPatchList There's a similarily named function called loadShipPatchList. I don't know if they're related. -Mikail
Deletions:
loadPatchList
Edited on 2004-10-02 02:55:57 by 1Cust148.tnt77.chi5.da.uu.net
Additions:
musicPlay found in "nis.mc", as well as some ".level" files.
Deletions:
musicPlay found in "nis.mc", as well as some ".level" functions.
Edited on 2004-10-02 02:55:43 by 1Cust148.tnt77.chi5.da.uu.net
Additions:
musicPlay found in "nis.mc", as well as some ".level" functions.
Deletions:
musicPlay found in "nis.mc", along with some ".level" functions.
Edited on 2004-09-27 19:52:22 by milton.monroe.lib.in.us
Additions:
These are some juicy functions. However, they're not present anywere within "Homeworld2.big". Rather, they are within "Homeworld2.exe" itself. Therefore, I don't think that they are accessible to modders.
Deletions:
These are some juicy functions. However, they're not anywere in the ".big" file. Therefore, I don't think that they are accessible to modders.
Edited on 2004-04-09 10:12:37 by MiKail
Additions:
Dunno about these.
Edited on 2004-04-06 09:14:53 by MiKail
Additions:
GetVersionInfo
movieOutputDirectory
movieOverExpose
movieFileType
movieRecorderStop
movieRecorderStart
Edited on 2004-04-06 08:58:07 by MiKail
Additions:
These are some juicy functions. However, they're not anywere in the ".big" file. Therefore, I don't think that they are accessible to modders.
SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount
Edited on 2004-04-06 08:46:54 by MiKail
Deletions:
These are some juicy functions. However, they're not anywere in the ".big" file. Therefore, I don't think that they are accessible to modders.
SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount
Edited on 2004-04-05 16:53:52 by MiKail
Additions:
These are some juicy functions. However, they're not anywere in the ".big" file. Therefore, I don't think that they are accessible to modders.
SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount
Edited on 2004-04-05 15:23:20 by MiKail
Additions:
These look similar to ".level" functions and ".campaign" functions. They were found in ".mc" files.
musicPlay found in "nis.mc", along with some ".level" functions.
Edited on 2004-04-05 15:19:46 by MiKail
Additions:
bindEffect
setPatchParams
setPatchVol
setSfxPath
addSoundEmitter
setSampleText
playPatch
showPatchVol
Oldest known version of this page was edited on 2004-04-05 15:16:23 by MiKail []
Page view:
loadPatchList
setPatchListUI
resetPatchList
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