Homeworld 2 File-types/Formats
Files with these extensions are valid Lua files:
- .lua generic Lua file
- .ti tactical icon
- .ship ship data
- .subs subsytem data
- .wepn weapon data
- .miss missile data
- .cloud cloud data
- .dustcloud dust cloud data
- .nebula nebula data
- .resource harvestable resource data
- .level level data
- .events animation/effects data
- .wf weapon-fire data
- .madstate model animation script
- .anim
- .mtga
- .lod level-of detail
- .mres
- .flare
- .stats end-of-game stats
- .joints ???
- .campaign campaign config
- .mc macros
- .navs navstyles
Files with these extensions are not valid Lua files:
- .exe executable
- .dll dynamic-link library
- .ini
- .big, .grm<n> compressed data archive
- .ucs, .dat localized text strings (acronym = unicode strings?)
- .lpr
- .aep
- .st shader textures. See this post.
- .vp
- .fp
- .ma Maya scene file
- .mad model animation data
- .hod hardpoint/object data
- .ahod variant spelling?
- .tga Truevision Targa rastar graphics format
- .shader
- .txt text file
- .csv comma-separated values--used for end-of-game log files
- .cur cursors
- .hotspot more cursor stuff
- .rot relic's graphics format
- .dds DirectX rastar graphics format
- .fda AIFR sound file variant
- .icon
- .icons variant spelling?
- .nis non-interactive sequence
- .script
- .sav save-games and sync-error reports
- .rec recorded game
- .log log file
- .rcf font
Quote (from somewhere or other...)
"The valid texture formats are:
TF_RGBA32
TF_DXT1_NOALPHA
TF_DXT3
TF_DXT5
Other possible texture formats that are not implemented yet:
TF_RGBA16_4444
TF_RGB24
TF_LUMINANCE
TF_ALPHA
TF_LUMINANCEALPHA"
Useful Threads:
Related Pages: