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Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Fri, 20 Apr 2007:
    ThoughtProcess, comment by YaFn:
         Lots of bots screwing stuff up :(

Tue, 03 Apr 2007:
    TutorialFuelBurn, comment by YaFn:
         The FuelConsumptionDemo.zip download on this page and the discussion is reporting the server cannot be found.

Fri, 23 Mar 2007:
    UtilityBIG, comment by MiKail:
         Sure, go ahead.

Mon, 29 Jan 2007:
    FunctionSobGroup_GetPosition, comment by Mostly_harmless:
         Starting with, using the example on the page, sob_position[1] to ..[3]

Wed, 10 Jan 2007:
    FunctionSobGroup_SwitchOwner, comment by MiKail:
         The note above does not use a complete senetence. What are you trying to say?

Sun, 31 Dec 2006:
    FunctionPing_Remove, comment by Mostly_harmless:
         Very important to notice that the <iPingIndex> is not in Quotation or "<*>".

Wed, 06 Dec 2006:
    FunctionsetAccuracy, comment by GreyGhost:
         Isn't <bEnable> actually the default accuracy setting for all Families? The vFamilyName & fValue are then used t[.... ]

Fri, 08 Sep 2006:
    ReferenceSampleCampaignLUA, comment by SunTzu:
         The file is truncated when it is displayed (too many lines?). If you want to pick it up, do it from the edit page.

Thu, 17 Aug 2006:
    FunctionSobGroup_DockSobGroup, comment by SunTzu:
         The real "bug" with this function is that it sends the squadron to the nearest carrier no matter what, whereas t[.... ]

Tue, 18 Jul 2006:
    FunctionPlayer_FillShipsByType, comment by MiKail:
         'Will' is an important verb.
    FunctionSobGroup_IsInControlGroup, comment by MiKail:
         Hmmm, not sure what type the first argument is.

Mon, 03 Jul 2006:
    TutorialWishlist, comment by MiKail:
         I can't remember why I crossed it out... I think it's because there are now some tutorials on the Tutorials page that fal[.... ]
    MappingTutorialResources, comment by MiKail:
         FYI, I was never able to get them to spin.
    UserFunctionSobGroup_SplitGroup, comment by MiKail:
         Thanks for the info!
    FunctionsetLevelShadowColour, comment by MiKail:
         I assume the missing variables are RGBA color components.

Mon, 26 Jun 2006:
    TutorialATITextTemplate, comment by SunTzu:
         Timer example added

Thu, 22 Jun 2006:
    FunctionSobGroup_IsSelectable, comment by MiKail:
         Not sure if this considers //all// ships or //any// ships in the sobgroup.
    FunctionSobGroup_IsDockedSobGroup, comment by MiKail:
         Not sure if this function returns true if //any// or //all// ships in <sSobGroupName> are docked.

Sat, 10 Jun 2006:
    FunctionSobGroup_Count, comment by GreyGhost:
         Is there any way to count Squadrons inside a SobGroup? The only function I know of which even returns a squadron number is[.... ]

Thu, 01 Jun 2006:
    FunctionATI_LoadTemplates, comment by SunTzu:
         Example given in a tutorial page (last link in related pages)

Fri, 19 May 2006:
    UserFunctionaddSOBGroup, comment by SunTzu:
         Nice and useful.

Fri, 12 May 2006:
    FunctionaddAbility, comment by PaulDiederich:
         While tweaking cloaking on a ship, I noticed the <fEnergyCutoff> on CloakAbility is wrong. It should be <fMaxEne[.... ]

Sat, 06 May 2006:
    VariableMadstate, comment by MiKail:
         Delete this page.

Fri, 28 Apr 2006:
    UserFunctionSobGroup_ModifiySelected, comment by MiKail:
         According to evillejedi, this function will cause MP games to de-sync.

Tue, 25 Apr 2006:
    VariableID Codes, comment by MiKail:
         Can't edit this page. Please copy contents to [[VariableUpgradeIDs]], then delete this page.
    VariableReference, comment by ThoughtProcess:
         That's because it has a space in the name. Best bet would be to rename the page itself to maybe "VariableIDCodes"[.... ]

Mon, 24 Apr 2006:
    ResourcesLinks, comment by ThoughtProcess:

Sun, 23 Apr 2006:
    FunctionSobGroup_GetSquadronsInsideDustCloud, comment by MiKail:
         Thanks :)

Mon, 17 Apr 2006:
    SpammedComments, comment by belf-cache-1.server.ntli.net (unregistered user): humm think thats my ip, only thing i did was remove a few of the spammed pages

Thu, 13 Apr 2006:
    FunctionAddShipAbility, comment by SunTzu:
         Look in the multipliers section.

Fri, 31 Mar 2006:
    WakkaFormattingGuideline, comment by MiKail:
         Does Wakka support URLs that are local to the current document?

Sun, 12 Mar 2006:
    FunctionAddShipMultiplier, comment by SunTzu:
         forget about that, I got confused :(

Sat, 25 Feb 2006:
    CommandLineParameters, comment by belf-cache-3.server.ntli.net (unregistered user):
         Added definations for ATI_combine and nv command lines

Sat, 04 Feb 2006:
    TutorialMusic2MP3, comment by host86-139-10-121.range86-139.btcentralplus.com (unregistered user):
         I gots it to work, thanks to putitng this tutorial up. Also the comments helped. if you need help with it still after read[.... ]

Fri, 03 Feb 2006:
    MappingTutorial, comment by MiKail:
         Placed clouds and pebbles into their own, new section.

Wed, 01 Feb 2006:
    FunctionsetWorldBoundsInner, comment by MiKail:
         Y is the 'up' vector, and the order of the coordinates is XYZ.

Mon, 30 Jan 2006:
    FunctionSobGroup_FillShipsByType, comment by SunTzu:
         Previous error re inactive/active ships now corrected. Player_Ships won't fool me again >:)

Sun, 29 Jan 2006:
    VariableShip, comment by MiKail:
         ""This page should be renamed VariableObjectShip.""

Fri, 27 Jan 2006:
    UserFunctionasteroidAdd, comment by MiKail:
         Updated the function.

Thu, 26 Jan 2006:
    FunctionATI_AddColour, comment by MiKail:
         I can't get this function to work. No errors either.

Fri, 20 Jan 2006:
    KarosGraveyard, comment by SunTzu:
    FunctionStartWeaponConfig, comment by MiKail:
         Question: where is the variable ##NewWeaponType## defined? Is it really a string? Does the engine automatically insert the[.... ]

Tue, 10 Jan 2006:
    FunctionUI_AddToEventScreen, comment by SunTzu:
         Added the reference to the eventtext file.
    FunctionSobGroup_IsGateDeployed, comment by SunTzu:
         I realise 'gate' and 'deployed' were misleading. It should be clear now. I hope :D

Mon, 09 Jan 2006:
    FunctionSobGroup_FillSobGroupInVolume, comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
         Slight grammar and formatting fixes.
    FunctionsetMissionComplete, comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
         Slight grammar fix.

Mon, 19 Dec 2005:
    FunctionRandomIntMax, comment by MiKail:
         You can also try my random number functions in the User Function section.

Tue, 22 Nov 2005:
    FunctionPing_AddDescription, comment by SunTzu:
         iLineNum does mean "the line number of the description to add" :D line 0 is the upper line, line 1 the second one, and so[.... ]

Mon, 21 Nov 2005:
    TutorialCampaign, comment by IcePirate:
         added info on creating "ReferenceFleet.lua" to enable ReactiveFleet spawning

Tue, 01 Nov 2005:
    FunctionUniverse_Fade, comment by ASt-Lambert-153-1-17-112.w81-249.abo.wanadoo.fr (unregistered user):
         My bad, I forgot to sign :( -Sun Tzu
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