Fri, 20 Apr 2007:
ThoughtProcess, comment by YaFn:
Lots of bots screwing stuff up :(
Tue, 03 Apr 2007:
TutorialFuelBurn, comment by YaFn:
The FuelConsumptionDemo.zip download on this page and the discussion is reporting the server cannot be found.
Fri, 23 Mar 2007:
UtilityBIG, comment by MiKail:
Sure, go ahead.
Mon, 29 Jan 2007:
FunctionSobGroup_GetPosition, comment by Mostly_harmless:
Starting with, using the example on the page, sob_position[1] to ..[3]
Wed, 10 Jan 2007:
FunctionSobGroup_SwitchOwner, comment by MiKail:
The note above does not use a complete senetence. What are you trying to say?
Sun, 31 Dec 2006:
FunctionPing_Remove, comment by Mostly_harmless:
Very important to notice that the <iPingIndex> is not in Quotation or "<*>".
Wed, 06 Dec 2006:
FunctionsetAccuracy, comment by GreyGhost:
Isn't <bEnable> actually the default accuracy setting for all Families? The vFamilyName & fValue are then used t[.... ]
Fri, 08 Sep 2006:
ReferenceSampleCampaignLUA, comment by SunTzu:
The file is truncated when it is displayed (too many lines?). If you want to pick it up, do it from the edit page.
Thu, 17 Aug 2006:
FunctionSobGroup_DockSobGroup, comment by SunTzu:
The real "bug" with this function is that it sends the squadron to the nearest carrier no matter what, whereas t[.... ]
Tue, 18 Jul 2006:
FunctionPlayer_FillShipsByType, comment by MiKail:
'Will' is an important verb.
FunctionSobGroup_IsInControlGroup, comment by MiKail:
Hmmm, not sure what type the first argument is.
Mon, 03 Jul 2006:
TutorialWishlist, comment by MiKail:
I can't remember why I crossed it out...
I think it's because there are now some tutorials on the Tutorials page that fal[.... ]
MappingTutorialResources, comment by MiKail:
FYI, I was never able to get them to spin.
UserFunctionSobGroup_SplitGroup, comment by MiKail:
Thanks for the info!
FunctionsetLevelShadowColour, comment by MiKail:
I assume the missing variables are RGBA color components.
Mon, 26 Jun 2006:
TutorialATITextTemplate, comment by SunTzu:
Timer example added
Thu, 22 Jun 2006:
FunctionSobGroup_IsSelectable, comment by MiKail:
Not sure if this considers //all// ships or //any// ships in the sobgroup.
FunctionSobGroup_IsDockedSobGroup, comment by MiKail:
Not sure if this function returns true if //any// or //all// ships in <sSobGroupName> are docked.
Sat, 10 Jun 2006:
FunctionSobGroup_Count, comment by GreyGhost:
Is there any way to count Squadrons inside a SobGroup? The only function I know of which even returns a squadron number is[.... ]
Thu, 01 Jun 2006:
FunctionATI_LoadTemplates, comment by SunTzu:
Example given in a tutorial page (last link in related pages)
Fri, 19 May 2006:
UserFunctionaddSOBGroup, comment by SunTzu:
Nice and useful.
Fri, 12 May 2006:
FunctionaddAbility, comment by PaulDiederich:
While tweaking cloaking on a ship, I noticed the <fEnergyCutoff> on CloakAbility is wrong. It should be <fMaxEne[.... ]
Sat, 06 May 2006:
VariableMadstate, comment by MiKail:
Delete this page.
Fri, 28 Apr 2006:
UserFunctionSobGroup_ModifiySelected, comment by MiKail:
According to evillejedi, this function will cause MP games to de-sync.
Tue, 25 Apr 2006:
VariableID Codes, comment by MiKail:
Can't edit this page. Please copy contents to [[VariableUpgradeIDs]], then delete this page.
VariableReference, comment by ThoughtProcess:
That's because it has a space in the name. Best bet would be to rename the page itself to maybe "VariableIDCodes"[.... ]
Mon, 24 Apr 2006:
ResourcesLinks, comment by ThoughtProcess:
Fixed.
Sun, 23 Apr 2006:
FunctionSobGroup_GetSquadronsInsideDustCloud, comment by MiKail:
Thanks :)
Mon, 17 Apr 2006:
SpammedComments, comment by belf-cache-1.server.ntli.net (unregistered user):
62.254.32.17... humm think thats my ip, only thing i did was remove a few of the spammed pages
Thu, 13 Apr 2006:
FunctionAddShipAbility, comment by SunTzu:
Look in the multipliers section.
Fri, 31 Mar 2006:
WakkaFormattingGuideline, comment by MiKail:
Does Wakka support URLs that are local to the current document?
Sun, 12 Mar 2006:
FunctionAddShipMultiplier, comment by SunTzu:
forget about that, I got confused :(
Sat, 25 Feb 2006:
CommandLineParameters, comment by belf-cache-3.server.ntli.net (unregistered user):
Added definations for ATI_combine and nv command lines
Sat, 04 Feb 2006:
TutorialMusic2MP3, comment by host86-139-10-121.range86-139.btcentralplus.com (unregistered user):
I gots it to work, thanks to putitng this tutorial up. Also the comments helped. if you need help with it still after read[.... ]
Fri, 03 Feb 2006:
MappingTutorial, comment by MiKail:
Placed clouds and pebbles into their own, new section.
Wed, 01 Feb 2006:
FunctionsetWorldBoundsInner, comment by MiKail:
Y is the 'up' vector, and the order of the coordinates is XYZ.
Mon, 30 Jan 2006:
FunctionSobGroup_FillShipsByType, comment by SunTzu:
Previous error re inactive/active ships now corrected. Player_Ships won't fool me again >:)
Sun, 29 Jan 2006:
VariableShip, comment by MiKail:
""This page should be renamed VariableObjectShip.""
Fri, 27 Jan 2006:
UserFunctionasteroidAdd, comment by MiKail:
Updated the function.
Thu, 26 Jan 2006:
FunctionATI_AddColour, comment by MiKail:
I can't get this function to work. No errors either.
Fri, 20 Jan 2006:
KarosGraveyard, comment by SunTzu:
Thanks!
FunctionStartWeaponConfig, comment by MiKail:
Question: where is the variable ##NewWeaponType## defined? Is it really a string? Does the engine automatically insert the[.... ]
Tue, 10 Jan 2006:
FunctionUI_AddToEventScreen, comment by SunTzu:
Added the reference to the eventtext file.
FunctionSobGroup_IsGateDeployed, comment by SunTzu:
I realise 'gate' and 'deployed' were misleading. It should be clear now. I hope :D
Mon, 09 Jan 2006:
FunctionSobGroup_FillSobGroupInVolume, comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar and formatting fixes.
FunctionsetMissionComplete, comment by 0-3pool107-112.nas29.houston4.tx.us.da.qwest.net (unregistered user):
Slight grammar fix.
Mon, 19 Dec 2005:
FunctionRandomIntMax, comment by MiKail:
You can also try my random number functions in the User Function section.
Tue, 22 Nov 2005:
FunctionPing_AddDescription, comment by SunTzu:
iLineNum does mean "the line number of the description to add" :D
line 0 is the upper line, line 1 the second one, and so[.... ]
Mon, 21 Nov 2005:
TutorialCampaign, comment by IcePirate:
added info on creating "ReferenceFleet.lua" to enable ReactiveFleet spawning
Tue, 01 Nov 2005:
FunctionUniverse_Fade, comment by ASt-Lambert-153-1-17-112.w81-249.abo.wanadoo.fr (unregistered user):
My bad, I forgot to sign :(
-Sun Tzu