Homeworld 2 : FunctiongetLoopCount
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2004-02-25 17:10:41 by MiKail

Additions:
Returns the number of times the animation will loop. Current loop is included. Will be 0 for animations with no looping.

Deletions:
Queries the number of times the animation will loop. Current loop is included.
Returns the number of times the animation will loop. Will be 0 for animations with no looping.



Edited on 2004-02-25 17:09:57 by MiKail

Additions:
Returns the number of times the animation will loop. Will be 0 for animations with no looping.
<sAnimName>: the name of the mesh animation from the ".mad" file.


Deletions:
Returns int Number of times animation will loop. Will be 0 for
<sAnimName>: string Name of mesh animation from ".mad" file.




Oldest known version of this page was edited on 2004-02-23 04:04:35 by MiKail []
Page view:
getLoopCount(<sShipName>, <sAnimName>)

Description
Queries the number of times the animation will loop. Current loop is included.
Returns int Number of times animation will loop. Will be 0 for

Example

Arguments
<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.

Scope

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