SobGroup_ParadeSobGroup(<sSobGroupName>, <sSobGroupParadeRoundName>, <iParadeMode>)
Makes all ships in <sSobGroupName> parade around either the first valid ship in <sSobGroupParadeRoundName> or the nearest ship (if <sSobGroupParadeRoundName> is invalid).
SobGroup_ParadeSobGroup("Player0AdditionalShips", "Player0OriginalShips", 1)
<sSobGroupName>: the name of the sobgroup that will be doing the parading.
<sParadeRoundName>: the sobgroup to parade around.
<iParadeMode>: 0 = normal, 1 = instant parade with hyperspace effects, 2 = instant parade withot hyperspace effects (make sure that the screen is black or that the camera is looking elsewhere).
Note: for the instant modes, the squadrons will be ripped out of whatever they are doing, even if that activity normally can't be interrupted.
Note: the instant modes cause damage to small ships.