Most recent edit on 2006-01-28 12:04:36 by SunTzu
Additions:
SobGroup_InWorldBound(<sSobGroupName>, <iBoundaries>)
Returns true if all ships of <sSobGroupName> are within the world boundaries; depending on the <iBoundaries> settings, the function considers inner boundaries or outer boundaries.
Note: inactive ships are not considered.
if SobGroup_InWorldBound(missilesAccelerated[i], 1) == 0 then ... code ...
end
<iBoundaries>: 0 = outer boundaries, 1 = inner boundaries.
Deletions:
SobGroup_InWorldBound(<sSobGroupName>, <iInteger>)
Unknown. Presumably returns true if the named sobgroup is within the world bounds.
SobGroup_InWorldBound(missilesAccelerated[i], 1)
<iInteger>: unknown.
Oldest known version of this page was edited on 2005-08-10 12:49:08 by MiKail []
Page view:
SobGroup_InWorldBound(<sSobGroupName>, <iInteger>)
Description
Unknown. Presumably returns true if the named sobgroup is within the world bounds.
Example
SobGroup_InWorldBound(missilesAccelerated[i], 1)
Arguments
<sSobGroupName>: the name of the sobgroup.
<iInteger>: unknown.
Related Pages: