Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
ShowLevelVolumes(<iFlag>)

Description
Shows all volumes in the game (from the .level file or created at runtime), by means of wire meshes.

Example
In autoexec.lua, add the following:

function ShowVolumes()
	ShowLevelVolumes(1)
	Rule_Remove("ShowVolumes")
end
Rule_AddInterval("ShowVolumes",5)

Arguments
<iFlag>: 0 = not visible, 1 = visible

Notes

Related Functions:
:: ::