Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2006-04-10 12:59:06 by SunTzu

Additions:
Moves the camera to focus on the first ship of <sSobGroupName> at <fDistance>.

Deletions:
Moves the camera within focus of (e.g., within <fDistance> of) <sSobGroupName>.



Edited on 2006-04-10 12:55:11 by SunTzu

Additions:
Camera_FocusSobGroupWithBuffer( "Vaygr_MakaanMothership", 2000, 2000, 2 )

Deletions:




Edited on 2006-01-09 23:48:22 by MiKail

Additions:
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds to complete.

Deletions:
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds.



Edited on 2006-01-09 23:47:59 by MiKail

Additions:
Moves the camera within focus of (e.g., within <fDistance> of) <sSobGroupName>.
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds.


Deletions:




Edited on 2006-01-09 23:42:36 by MiKail

Additions:
- Gamerule

Deletions:
Scope
  • Event



    Edited on 2006-01-09 23:41:57 by MiKail

    Additions:
    Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fBufferDistance>, <fDistance>, <fTime>)

    Deletions:
    Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fDistance>, <fBufferDistance>, <fTime>)



    Edited on 2004-02-22 19:11:12 by MiKail

    Additions:
    Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fDistance>, <fBufferDistance>, <fTime>)

  • Description


    Example

    Arguments
    <sSobGroupName>: the sob group to focus on.
    <fDistance>: the distance at which to focus.
    <fBufferDistance>: if the camera is already within that buffer, the time will not be taken into consideration.
    <fTime>: the time it will take to cover the distance.

    Scope

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