Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
ATI_LoadTemplates(<sFileName>)

Description
Load one or more ATI templates from a particular script.
Contents of table SCAR_ATITemplates will be loaded as ATI templates.
Contents of table SCAR_UIGraphic2D will be loaded as UIGraphic2Ds.
Contents of table SCAR_UIGraphic3D will be loaded as UIGraphic3Ds.
Also loads UIGraphics if specified.

Example
ATI_LoadTemplates("data:LevelData\\Multiplayer\\ResourceRace\\ATI.lua")

Arguments
<sFileName>: the name and path of the file to load templates from.

Related Pages:
 Comments [Hide comments/form]
I can't understand the description.
-- MiKail (2006-04-25 14:40:33)
It is Relic's :D The function just loads tables from a script that are used to format text/graphics displayed with ATI_ functions. There is an example of those tables in the resource race gametype in RDN documents.
-- SunTzu (2006-04-26 13:21:35)
er... huh?
-- MiKail (2006-05-06 08:49:03)
lol I can't see where is the problem. Did you look at the resource race files from the RDN package?
-- SunTzu (2006-05-09 14:58:39)
I think we need a working example that isn't tied to the resource race mod, I vote for a simple thing like a variable being displayed to an ATI rectangle in minimal code, cause I certianly haven't gotten it to work...
-- EvilleJedi (2006-05-31 19:58:20)
Example given in a tutorial page (last link in related pages)
-- SunTzu (2006-06-01 08:31:34)
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